//
//  Entity.hpp
//  LitterRunner
//
//  Created by 李阳 on 15/11/20.
//
//

#ifndef Entity_hpp



#define Entity_hpp

#include <stdio.h>
#include "cocos2d.h"
USING_NS_CC;
class Entity:public CCNode{
public:
    Entity();
    ~Entity();
    CCSprite *getSprite();
    void bindSprite(CCSprite *sprite);
private:
    CCSprite *m_sprite;
};

#endif /* Entity_hpp */
